Long After, Xin-Eurythnia
A sprawl of light and sound marks the first (or last, depending on your orientation) pier of Old Korvosa. Glowing lanterns in the shape of dream spiders and god’s eyes hang from pilings or lampposts, flickering through all hours of the night. During the day, Eel’s End is quieter, yet the place never truly sleeps. Here is a place that caters to the vices and base needs of Old Korvosa at all hours.
The pier itself is 70 feet long, although its last 30 feet widen into a large square platform on the water. Five ships are moored to the pier—the largest of these is the Eel’s End, a warship that serves as the stronghold of Devargo Barvasi and the administrative center of his entire operation. Each of the other four barges are owned by various peddlers and captains, and they pay regular rent for the honor of attaching to Eel’s End. Those who fail to pay or abide by Devargo’s laws find their ship cut loose in the middle of the night, often in flames or infested with deadly spiders.
Eel’s End is open and welcoming of nearly everyone—the enforcers and merchants here are naturally suspicious of well-dressed visitors, but their suspicion quickly caves to greed as they try to fleece these hopefully naive patrons of their obvious wealth. Only those who are obviously affiliated with the Korvosan Guard, the Order of the Nail, or the Sable Company aren’t welcome on Eel’s End. Since Devargo pays his vice taxes and self-polices Eel’s End well enough that trouble here never impacts the city at large (including a strict policy of handing over anyone he realizes is trying to use Eel’s End to hide from the law), the guards rarely have any cause to visit Eel’s End.